SuperPlay: ads for mobile games
Mobile games need a steady flow of new ads, and many versions of the ones that work. I led a team of six motion designers, plus freelancers, and kept working hands-on: motion, effects, editing and color.
The performance team told us what was working, and we turned that into the next round of ideas. To stage scenes the game itself could not show, we rebuilt parts of the game screen in After Effects.
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